“Far cry 4” is an upcoming game in an already established franchise. The score was written by Cliff Martinez, who has been a hit and miss composer with me. I’ve been really fond of “First snow” and parts of “Traffic” and I’ve been looking to recapture those feelings in his subsequent compositions.
At the beginning, the score sounds like an eternal warm up for something big. The first few cues are like the background music you hear at concerts or events before the big visual and audio explosion marks the start of the real thing. I am excited for what comes next, I’m expecting something big, I’m clapping my hands in anticipation but the next cue is once again just a warmup.
The mood changes a little from cue 8 and we move in the chill zone. I imagine being laid on a comfortable couch and imagining waterfalls and smelling incense oils. “Awash in the day” actually makes me remember the standard for unbelievably beautiful atmospheric game scores, “The Elder Scrolls online”. The score now sounds like a meditative journey and I forgot all about that event I was waiting for. The game’s plot takes place in the Himalayas and the music certainly has that flavor.
“Far cry 4” shines for me through its atmospheric cues. The action pieces are pretty generic, although more exciting that what I’ve heard on other game scores this year. They just don’t deliver on what they build up towards. The atmospheric cues on the other side are really my cup of tea, and Cliff Martinez wrote a few deep and intense ones here. I leave this score with a very pleasant and relaxed feeling.
Cue rating: 69 / 100
Total minutes of excellence: 27 / 72
Album excellence: 37%
Secrets Of The Goddess
Awash In The Day
The Moon’s Light