Soundtrack review: Slofall (William E – 2015)
Slofall is an Android game which claims a little thing like the player being able to control the time. Can we have this in real life too, please? To just be able to hold our finger on a screen and be able to slow some moments down, even freeze them? To allow us to avoid spiky traps or losing one perfect moment? Ok, ok, this is a little too much to put on a small and fun android game… never mind. But this little game also has a score written by William E which presents us the main theme in a few variations. The game is installing now on my phone but the music is ready. Please be a simple synth score!
Yes yes yes. A drum pulse and the sweet echoes of the melodic synth wink at me and welcome me to this score. I didn’t need more… I didn’t ask for more. This is all I wanted. A simple electronic composition to allow me to travel back in time on wings of nostalgia to my favorite place in time, the 80s. The second version of the theme brings a more rock sound but still from that period and I am dreaming already. Who is this guy who wrote the score? I need to hear more from him. All I know is that he is German and that makes total sense.
When I listen to this score I feel as if I am trapped in a very simple grid that’s floating in space. The grid is glowing and I think I am that ball from the game except nobody can alter my rhythm. The music dictates it and nobody can get me out of this wonderful dreamy state. It could play for hours and I wouldn’t care. It’s simple and wonderful and it makes me think of simpler times, of beginnings, of roots and of an age where these sounds were all that mattered.
I will go play the game now and enjoy this theme in context. I hope I don’t lose focus on that tiny ball I have to control. William E, off to find more of your stuff!
Cue rating: 100 / 100
Total minutes of excellence: 14 / 14
Album excellence: 100%
Slofall Theme A
Slofall Theme B
SloFall Theme a – Layer 1 – 2.0b2 (Bonus 1)
SloFall Theme a – Layer 1+2 – 2.0b2 (Bonus 2)
SloFall Theme a – Layer 1+2+3 – 2.0b2 (Bonus 3)